Pokemon Natures Chart
All 25 Pokemon natures explained — search, filter, and find the best nature for any Pokemon based on its base stats.
Pokemon Nature Chart
Rows = stat increased, columns = stat decreased. Tap a cell for details.
| -Attack | -Defense | -Sp. Atk | -Sp. Def | -Speed | |
|---|---|---|---|---|---|
| +Attack | |||||
| +Defense | |||||
| +Sp. Atk | |||||
| +Sp. Def | |||||
| +Speed |
Best Nature Recommender
Search for a Pokemon to get nature recommendations based on its base stats.
Nature Finder
Each nature raises one stat by 10% (green ↑) and lowers another by 10% (red ↓). Neutral natures have no effect — the bonus and penalty cancel out.
No effect — the +10% and -10% to Attack cancel out.
No effect — the +10% and -10% to Defense cancel out.
No effect — the +10% and -10% to Speed cancel out.
No effect — the +10% and -10% to Sp. Atk cancel out.
No effect — the +10% and -10% to Sp. Def cancel out.
What are Pokemon natures?
Pokemon natures are a personality mechanic introduced in Generation 3 (Ruby and Sapphire) that affects how a Pokemon's stats grow. Each Pokemon has one nature, randomly assigned, chosen from 25 possible natures. Each nature increases one of five battle stats — Attack, Defense, Special Attack, Special Defense, or Speed — by 10%, and decreases another by 10% (by the time the Pokemon reaches level 100). Five of the 25 natures increase and decrease the same stat, so they have no effect — these are called neutral natures (Hardy, Docile, Bashful, Quirky, and Serious). Understanding Pokemon natures is essential for competitive play and efficient in-game team building, because the right nature can give your Pokemon a meaningful edge in battle. For example, a physical attacker like Garchomp benefits from an Adamant nature (Attack up, Special Attack down) because it boosts its strongest stat while lowering a stat it rarely uses. This Pokemon natures guide covers all 25 natures and helps you pick the best one for any Pokemon.
Pokemon Natures Chart — Full List
Below is the complete Pokemon natures chart in table form. Each nature raises one stat by 10% and lowers another by 10%. The five neutral natures raise and lower the same stat, so they have no effect.
| Nature | Increases (+10%) | Decreases (-10%) | Liked Flavor | Disliked Flavor |
|---|---|---|---|---|
| Hardy | No effect | No effect | Spicy | Spicy |
| Lonely | Attack | Defense | Spicy | Sour |
| Brave | Attack | Speed | Spicy | Sweet |
| Adamant | Attack | Sp. Atk | Spicy | Dry |
| Naughty | Attack | Sp. Def | Spicy | Bitter |
| Bold | Defense | Attack | Sour | Spicy |
| Docile | No effect | No effect | Sour | Sour |
| Relaxed | Defense | Speed | Sour | Sweet |
| Impish | Defense | Sp. Atk | Sour | Dry |
| Lax | Defense | Sp. Def | Sour | Bitter |
| Timid | Speed | Attack | Sweet | Spicy |
| Hasty | Speed | Defense | Sweet | Sour |
| Serious | No effect | No effect | Sweet | Sweet |
| Jolly | Speed | Sp. Atk | Sweet | Dry |
| Naive | Speed | Sp. Def | Sweet | Bitter |
| Modest | Sp. Atk | Attack | Dry | Spicy |
| Mild | Sp. Atk | Defense | Dry | Sour |
| Quiet | Sp. Atk | Speed | Dry | Sweet |
| Bashful | No effect | No effect | Dry | Dry |
| Rash | Sp. Atk | Sp. Def | Dry | Bitter |
| Calm | Sp. Def | Attack | Bitter | Spicy |
| Gentle | Sp. Def | Defense | Bitter | Sour |
| Sassy | Sp. Def | Speed | Bitter | Sweet |
| Careful | Sp. Def | Sp. Atk | Bitter | Dry |
| Quirky | No effect | No effect | Bitter | Bitter |
How to choose the best nature
- 1.Identify your Pokemon's role — physical attacker, special attacker, tank, or speed control
- 2.Compare Attack vs Special Attack — higher Attack means physical, higher Special Attack means special
- 3.Pick the boost — physical attackers want Adamant (+Atk) or Jolly (+Spe); special attackers want Modest (+SpA) or Timid (+Spe)
- 4.Sacrifice the unused stat — physical attackers drop Special Attack; special attackers drop Attack
- 5.Use the recommender above — enter your Pokemon to get the best nature automatically based on its base stats
Pokemon nature chart explained
The Pokemon natures chart is a 5x5 grid that maps every nature to the stat it increases (rows) and the stat it decreases (columns). The five stats are Attack, Defense, Special Attack, Special Defense, and Speed. Reading the nature chart for Pokemon is simple: find the row for the stat you want to increase, then find the column for the stat you're willing to decrease, and the cell gives you the nature name. The diagonal of the chart (where the increased and decreased stat are the same) contains the five neutral natures — Hardy, Docile, Bashful, Quirky, and Serious — which have no effect on stats. This Pokemon nature chart also shows each nature's flavor preferences, which determine which berries a Pokemon likes and dislikes. You can also scroll down to the full Pokemon natures chart list below, which lays out all 25 natures in a simple table with their stat changes and flavor preferences. Use the interactive chart above to click any cell and see the full details for that nature.
Each nature explained
Here are the most popular Pokemon natures explained in detail — what they do, which Pokemon benefit, and how to decide between similar options.
Adamant Nature
+10% Attack, -10% Special Attack
Adamant is a Pokemon nature that raises Attack by 10% and lowers Special Attack by 10%. It is the most popular nature for physical attackers — Pokemon that deal damage with physical moves like Earthquake, Close Combat, or Outrage. By boosting Attack and dropping Special Attack (which physical attackers rarely use), Adamant maximizes damage output without any real downside.
Best for: Adamant is best for physical attackers with high base Attack, including Garchomp, Tyranitar, Scizor, Metagross, Dragonite, Lucario, and Excadrill. These Pokemon rely on physical moves and almost never use Special Attack, so the -10% penalty is effectively free.
When to use: Choose Adamant when your Pokemon has a higher Attack stat than Special Attack and you want maximum damage output. If your Pokemon is already fast enough to outspeed key threats, Adamant is usually better than Jolly because the extra Attack pays off in every matchup.
Adamant vs Jolly: Both are great for physical attackers. Adamant gives +10% Attack (more damage), while Jolly gives +10% Speed (outspeed opponents). Pick Adamant if your Pokemon is already fast or tanky; pick Jolly if you need to win speed ties against common threats.
Modest Nature
+10% Special Attack, -10% Attack
Modest is a Pokemon nature that raises Special Attack by 10% and lowers Attack by 10%. It is the go-to nature for special attackers — Pokemon that deal damage with special moves like Surf, Thunderbolt, or Psychic. Since special attackers rarely use physical moves, the Attack penalty is negligible, making Modest a pure upgrade for damage.
Best for: Modest is best for special attackers with high base Special Attack, including Alakazam, Gengar, Togekiss, Magnezone, Espeon, Gardevoir, and Volcarona. These Pokemon use special moves exclusively and don't need Attack at all.
When to use: Choose Modest when your Pokemon has higher Special Attack than Attack and you want maximum special damage. If your Pokemon is fast enough on its own, Modest is preferable to Timid because the extra Special Attack means more damage in every battle.
Modest vs Timid: Both suit special attackers. Modest boosts Special Attack (+10% damage), while Timid boosts Speed (+10% to outspeed). Pick Modest when your Pokemon is already fast; pick Timid when you need to outspeed specific threats like opposing Garchomp or Dragapult.
Jolly Nature
+10% Speed, -10% Special Attack
Jolly is a Pokemon nature that raises Speed by 10% and lowers Special Attack by 10%. It is the most popular Speed nature for physical attackers — by boosting Speed, your Pokemon gets to attack first, which can be the difference between winning and losing. The Special Attack penalty is irrelevant for physical attackers.
Best for: Jolly is best for fast physical attackers that need to outspeed opponents, including Weavile, Aerodactyl, Garchomp, Lopunny, Scolipede, and Hawlucha. It is also common on Pokemon with high base Speed that need to win speed ties against other fast threats.
When to use: Choose Jolly when your physical attacker needs to outspeed a specific threat — for example, Jolly Garchomp outspeeds neutral-nature base 100 Speed Pokemon. If winning the speed race is more important than raw damage, Jolly is the right choice. If your Pokemon is slow anyway (like Snorlax), Jolly won't help — use Adamant instead.
Jolly vs Adamant: Both boost physical attackers. Jolly gives +10% Speed (attack first), Adamant gives +10% Attack (more damage). Pick Jolly when you need to outspeed key opponents; pick Adamant when your Pokemon is already fast or when extra damage matters more than speed.
Timid Nature
+10% Speed, -10% Attack
Timid is a Pokemon nature that raises Speed by 10% and lowers Attack by 10%. It is the most popular Speed nature for special attackers — the Speed boost lets your Pokemon attack first, and the Attack penalty is irrelevant since special attackers use Special Attack, not Attack.
Best for: Timid is best for fast special attackers that need speed control, including Greninja, Dragapult, Gengar, Espeon, Noivern, and Accelgor. It is essential on special attackers that compete in the base 100+ Speed tier where every point matters.
When to use: Choose Timid when your special attacker needs to outspeed specific threats. For example, Timid Greninja outspeeds Adamant Garchomp. If your Pokemon is already fast enough with a neutral nature, Modest may be better for extra damage. But in competitive play, going first often means surviving.
Timid vs Modest: Both suit special attackers. Timid gives +10% Speed (attack first), Modest gives +10% Special Attack (more damage). Pick Timid when you need to win speed ties; pick Modest when your Pokemon is already fast and extra damage is more valuable.
Naive Nature
+10% Speed, -10% Special Defense
Naive is a Pokemon nature that raises Speed by 10% and lowers Special Defense by 10%. It is a niche nature used primarily by mixed attackers — Pokemon that use both physical and special moves. Unlike Jolly (which drops Special Attack) or Hasty (which drops Defense), Naive drops Special Defense, preserving both Attack and Special Attack for mixed sets.
Best for: Naive is best for fast mixed attackers, including Greninja (who uses both physical and special moves), Infernape, and Deoxys-S. It is also used on Pokemon that need Speed but don't want to sacrifice either offensive stat, accepting weaker Special Defense as a tradeoff.
When to use: Choose Naive when your Pokemon uses both physical and special attacks and needs Speed. This is rare — most Pokemon are better off with a dedicated nature like Jolly or Timid. Naive is a specialist choice for mixed attackers that can't afford to lose either Attack or Special Attack.
Naive vs Jolly: Both boost Speed. Naive drops Special Defense (keeps both Attack and Sp. Atk), while Jolly drops Special Attack. Pick Naive for mixed attackers that use both move types; pick Jolly for pure physical attackers that don't need Special Attack at all.
Hardy Nature
Neutral (no stat change)
Hardy is a neutral Pokemon nature that increases and decreases Attack by 10%, resulting in no net stat change. It is one of five neutral natures (along with Docile, Bashful, Quirky, and Serious). Hardy has no effect on a Pokemon's stats and is generally avoided in competitive play where every stat point matters.
Best for: Hardy is not recommended for competitive battles — a nature that actually boosts a useful stat will always be better. However, Hardy is perfectly fine for casual playthroughs where the story is balanced for any team and the 10% difference is negligible.
When to use: Use Hardy only if you don't care about optimization, such as during a casual playthrough or a Nuzlocke challenge where you work with what you catch. For any competitive or post-game content, switch to a nature that boosts your Pokemon's key stat.
Hardy vs Adamant: Hardy is neutral (no boost), Adamant gives +10% Attack. For any physical attacker, Adamant is strictly better. The only reason to use Hardy is if you can't change the nature and don't want to breed or use Mints.
Brave Nature
+10% Attack, -10% Speed
Brave is a Pokemon nature that raises Attack by 10% and lowers Speed by 10%. It is the nature of choice for Trick Room teams, where being slow is actually an advantage — Trick Room makes the slower Pokemon attack first. Brave maximizes Attack while making the Pokemon even slower, which is ideal under Trick Room.
Best for: Brave is best for slow physical attackers on Trick Room teams, including Rhyperior, Snorlax, Escavalier, Copperajah, and Hatterene. These Pokemon have low base Speed anyway, so the -10% Speed penalty is harmless and the +10% Attack boost is pure gain.
When to use: Choose Brave when building a Trick Room team or when your Pokemon is so slow that Speed doesn't matter. Brave is also viable on Gyro Ball users, where lower Speed means higher Gyro Ball damage. Never use Brave on fast physical attackers — use Adamant or Jolly instead.
Brave vs Adamant: Both boost Attack. Brave drops Speed (good for Trick Room, bad otherwise), Adamant drops Special Attack (almost always better for physical attackers). Pick Brave only for Trick Room; pick Adamant for everything else.
Quiet Nature
+10% Special Attack, -10% Speed
Quiet is a Pokemon nature that raises Special Attack by 10% and lowers Speed by 10%. Like Brave, it is primarily used on Trick Room teams where low Speed becomes an advantage. Quiet maximizes Special Attack for slow special attackers that benefit from attacking first under Trick Room.
Best for: Quiet is best for slow special attackers on Trick Room teams, including Magearna, Reuniclus, Slowking, Hatterene, and Torkoal. These Pokemon have low base Speed, so the penalty is irrelevant and the Special Attack boost is valuable.
When to use: Choose Quiet when building a Trick Room team, or when your special attacker is so slow that Speed doesn't matter. Quiet is also useful on Gyro Ball users that deal special damage. Never use Quiet on fast special attackers — use Modest or Timid instead.
Quiet vs Modest: Both boost Special Attack. Quiet drops Speed (good for Trick Room), Modest drops Attack (better for almost everything else). Pick Quiet only for Trick Room teams; pick Modest for regular special attackers.
Mild Nature
+10% Special Attack, -10% Defense
Mild is a Pokemon nature that raises Special Attack by 10% and lowers Defense by 10%. It is a less common alternative to Modest, used when you want to boost Special Attack but don't want to drop the Attack stat — for example, on Pokemon that sometimes use physical coverage moves. The tradeoff is reduced physical bulk.
Best for: Mild is occasionally used on special attackers that want to keep their Attack stat for coverage moves, or on mixed attackers with a special bias. Examples include Infernape and some Lucario sets. However, most special attackers are better off with Modest, which drops the completely unused Attack stat.
When to use: Choose Mild only when your special attacker uses a physical coverage move that matters and you want to preserve Attack. In most cases, Modest is strictly better because it drops Attack (which special attackers don't use) instead of Defense (which every Pokemon uses to survive physical hits).
Mild vs Modest: Both boost Special Attack. Mild drops Defense (you get hit harder by physical moves), Modest drops Attack (irrelevant for special attackers). Almost always pick Modest — only consider Mild if your special attacker needs a physical coverage move.
Careful Nature
+10% Special Defense, -10% Special Attack
Careful is a Pokemon nature that raises Special Defense by 10% and lowers Special Attack by 10%. It is a defensive nature used on special walls and tanks — Pokemon designed to absorb special hits. By boosting Special Defense and dropping Special Attack (which most walls don't use), Careful improves survivability without sacrificing offensive capability on the physical side.
Best for: Careful is best for special walls and tanks that prioritize Special Defense bulk, including Blissey, Goodra, Snorlax, Umbreon, and Tyranitar. These Pokemon need to survive special attacks and typically use physical moves or status moves, so the Special Attack penalty is negligible.
When to use: Choose Careful when your Pokemon is a defensive wall that takes special hits and uses physical moves or status moves. If your wall uses special attacks, consider Calm instead (which drops Attack). Careful is common on Pokemon like Tyranitar that are physical attackers but also want extra Special Defense to survive special hits.
Careful vs Calm: Both boost Special Defense. Careful drops Special Attack (good for physical walls), Calm drops Attack (good for special walls). Pick Careful if your wall uses physical moves; pick Calm if your wall uses special moves or doesn't attack at all.
Best natures for competitive play
In competitive Pokemon, the best natures are the ones that maximize your Pokemon's effectiveness in its role. Here are the most popular competitive natures and when to use them:
- Adamant (+Atk / -SpA)
The go-to nature for physical attackers like Garchomp, Tyranitar, and Scizor. Maximizes physical damage output.
- Modest (+SpA / -Atk)
The choice for special attackers like Alakazam, Gengar, and Togekiss. Boosts special damage while dropping the unused Attack.
- Jolly (+Spe / -SpA)
For fast physical attackers that need to outspeed opponents, like Weavile or Aerodactyl. Speed ties win games.
- Timid (+Spe / -Atk)
For fast special attackers that need speed control, like Greninja or Dragapult. Outspeeds opposing sweepers.
- Bold (+Def / -Atk)
For physical walls and tanks like Blissey or Skarmory that need extra Defense to take physical hits.
- Calm (+SpD / -Atk)
For special walls that prioritize Special Defense bulk, like Blissey or Goodra in special sets.
Once you’ve picked the right nature, why not put it to the test? Use our random Pokemon team generator to roll a full squad and see how your nature choices play out in battle. For competitive planning, pair this with our Pokemon type chart and Pokemon team builder.